Then, make the door, chest or whatever you want to be picked. Select it and press the "properties" button.
Add "engine features : Locked" and check the box, then add "Dark gamesys : PickCfg"
Now edit PickCfg. There are 3 different possible stages of the lock, and each has 4 settings. If you leave all of these settings on a stage blank, that stage will be ignored.
LockBits : This specifies which pick will work with this stage. 0 means neither will work, 1 means the Square-toothed will work, 10 means the Triangle-toothed one will work, and 11 means either will work.
Pins : This is the number of pins in this stage of the lock. Eack pin inside a stage is picked with the same pick, and makes a click once it is picked.
TimePct : I think this is the time it takes to pick each pin in the stage.
Flags : I can’t tell what "reset on fail" does. "Randomise time" appears to, as you would expect, randomise the time taken to pick each pin.
An Example :
For a lock on which you have to change picks once, and the second stage takes longer than the first :
LockBits 1-----1
Pins 1---------2
TimePct 1------1
Flags 1--------[none]
LockBits 2-----10
Pins 2---------5
TimePct 2------1
Flags 2--------[none]
Lockbits 3-----0
Pins 3---------0
TimePct 3------0
Flags 3--------[none]